Inkscape bezier makes weird shapes2/26/2024 This looked to me to be a big clue as to what was going on but I can't figure it (image 5). Incidentally I found accidentally by dragging objects that in the partially successful filled image (2), the process seemed to have created another (partial) trace of the segment lines over the top of the original. I also noticed that when trying to select map segments unsuccessfully, the selection would either be of a tiny portion of the segment boundary (the path between 2 nodes, image 3 ) or of the whole 'canvas'(?) (image 4). I also thought that I may have failed to 'close the loop' on some paths so that they were not closed paths, but as far as I could see this was not the case. But I am pretty sure that 2 of the segments (the large ones on the left in image 2) share a boundary in this way and these I could fill. One thought that occurred to me was that if the segments shared a boundary line (ie I hadn't bothered to draw 2 separate lines next to each other but instead just joined the line of nodes to a single shared boundary) that this might disqualify the segments been seen as closed paths (or whatever entity Inkscape needs to them to be). I knew realise Inkscape has to see these segments as an individual entity (whether shape / object / closed path / group or other I don't know - though I think 'closed path'?), but I do not know which or how to do this nor what separates the segments I did manage to fill with colour from those I did not. While playing around, I managed partially to succeed (image .2), using the select tool and fill dialogue.īut then I found that some areas of the map would not allow themselves to be selected. I then want to select each segment of the map and fill with different colours. My project involves importing images of maps, creating a new layer and tracing key map boundaries with the Bezier tool and deleting the original map image layer to leave me with a basic map outline of segments. Hope someone can help! Please excuse ignorance and detail. I've tried to fix this one myself and think I've got some clues to solve the issue but can't grasp it.
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